(3-Dimensional, i.e. project onto a 2D plane) (Shown Surface Determination)
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Description
This is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle. Given a set of obstacles in the Euclidean space, two points in the space are said to be visible to each other, if the line segment that joins them does not intersect any obstacles.
Parameters
$n$: number of polygons
$p$: number of pixels in viewport
Table of Algorithms
Name | Year | Time | Space | Approximation Factor | Model | Reference |
---|---|---|---|---|---|---|
Painter's algorithm/Newell's algorithm | 1972 | $O(n*log(n)$+np) | $O(p+n)$ | Exact | Deterministic | Time |
Warnock's algorithm | 1969 | $O(np)$ | $O(p+n)$? | Exact | Deterministic | Time |
Ray tracing | 1982 | $O(np)$ | $O(p+n)$? | Exact | Deterministic | |
Binary space partitioning (BSP) | 1969 | $O(n^{2}+p)$? (previously said $O(n^{2}logn)$ | $O(n^{2}+p)$? | Exact | Deterministic | Time |
Z-buffering | 1974 | $O(np)$ | $O(p+n)$ | Exact | Deterministic | Time & Space |
S-buffer/Scanline Rendering | 1980 | $O(E+p)$? | $O(p+n)$? | Exact | Deterministic |