Culling (Culling)

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Culling is the process of rejecting primitives or objects in their entireity before rendering in the case that they would not be shown in the view, reducing unnecessary computations.


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Table of Algorithms

Name Year Time Space Approximation Factor Model Reference
view frustum culling 2008 $O(n^{2})$ Deterministic
Sector-Based Culling 1991 $O(n^{2})$ Deterministic
Occlusion Culling 1986 $O(n^{2})$ Deterministic
Contribution Culling 1987 $O(n^{2})$ Deterministic