Diffuse Reflection (Texture Mapping)
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Description
Texture mapping means the mapping of a function onto a surface in 3D. The domain of the function can be one, two, or three dimensional, and it can be represented by either an array or a mathematical function.
The source image (texture) is mapped onto a surface in 3D object space, which is then mapped to the destination image (screen) by the viewing projection. Texture space is labeled $(u, v)$, object space is labeled $(x_0, y_0, z_0)$, and screen space is labeled $(x, y)$.
Diffuse reflection is the light that is scattered off of the incident surface.
Related Problems
Related: Specular Reflection, Environment Mapping
Parameters
No parameters found.
Table of Algorithms
Name | Year | Time | Space | Approximation Factor | Model | Reference |
---|---|---|---|---|---|---|
P.Hanrahan and W.Krueger | 1993 | $O(k n^{2})$ | Deterministic | |||
H.W.Jensen | 2001 | $O(k^{3} n)$ | Deterministic | |||
He; X. D.; Torrance; K. E.; Sillion; | 1991 | $O(k n^{2})$ | Deterministic | |||
Kajiya; J. Anisotropic Reflection Models | 1985 | $O(k n^{2})$ | Deterministic | |||
Nakamae; E.; Kaneda; K.; Okamoto; T.; and Nishita | 1990 | $O(k^{3} n^{2})$ | Deterministic | |||
Cabral; B.; Max; N.; and Springmeyer; R | 1990 | $O(k n^{2})$ | Deterministic | |||
Westin; S. H.; Arvo; J. R.; and Torrance; K. E | 1992 | $O(k n^{2})$ | Deterministic |