Diffuse Reflection (Texture Mapping)

From Algorithm Wiki
Jump to navigation Jump to search


Texture mapping means the mapping of a function onto a surface in 3D. The domain of the function can be one, two, or three dimensional, and it can be represented by either an array or a mathematical function.

The source image (texture) is mapped onto a surface in 3D object space, which is then mapped to the destination image (screen) by the viewing projection. Texture space is labeled $(u, v)$, object space is labeled $(x_0, y_0, z_0)$, and screen space is labeled $(x, y)$.

Diffuse reflection is the light that is scattered off of the incident surface.

Related Problems

Related: Specular Reflection, Environment Mapping


No parameters found.

Table of Algorithms

Name Year Time Space Approximation Factor Model Reference
P.Hanrahan and W.Krueger 1993 $O(k n^{2})$ Deterministic
H.W.Jensen 2001 $O(k^{3} n)$ Deterministic
He; X. D.; Torrance; K. E.; Sillion; 1991 $O(k n^{2})$ Deterministic
Kajiya; J. Anisotropic Reflection Models 1985 $O(k n^{2})$ Deterministic
Nakamae; E.; Kaneda; K.; Okamoto; T.; and Nishita 1990 $O(k^{3} n^{2})$ Deterministic
Cabral; B.; Max; N.; and Springmeyer; R 1990 $O(k n^{2})$ Deterministic
Westin; S. H.; Arvo; J. R.; and Torrance; K. E 1992 $O(k n^{2})$ Deterministic